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欧陆风云4秘籍 全建筑核心文化宗教修改方法

发布时间:2013/08/16 10:58:58 来源:网络 作者:天蝎

  欧陆风云4和前作一样,有很多的作弊码,这次小编就来介绍下欧陆风云4秘籍之全建筑核心文化宗教修改方法。

欧陆风云4秘籍
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  欧陆风云4 全建筑核心文化宗教修改方法 酋长必备

  复制代码到TXT文档然后放到decisions目录下,全建筑决议自带改核心宗教,目前只能一次改一个省份

  country_decisions = {

  全建筑核心文化宗教 = {

  potential = {

  ai = no

  }

  allow = {

  ai = no

  }

  effect = {

  random_owned_province = {

  limit = {

  NOT = { has_building = cathedral }

  }

  add_building = tradecompany

  add_building = plantations

  add_building = farm_estate

  add_building = textile

  add_building = weapons

  add_building = wharf

  add_building = refinery

  add_building = temple

  add_building = courthouse

  add_building = spy_agency

  add_building = town_hall

  add_building = college

  add_building = cathedral

  add_building = armory

  add_building = training_fields

  add_building = barracks

  add_building = regimental_camp

  add_building = arsenal

  add_building = conscription_center

  add_building = dock

  add_building = drydock

  add_building = shipyard

  add_building = grand_shipyard

  add_building = naval_arsenal

  add_building = naval_base

  add_building = constable

  add_building = workshop

  add_building = counting_house

  add_building = treasury_office

  add_building = mint

  add_building = stock_exchange

  add_building = marketplace

  add_building = trade_depot

  add_building = canal

  add_building = road_network

  add_building = post_office

  add_building = customs_house

  add_building = fort1

  add_building = fort2

  add_building = fort3

  add_building = fort4

  add_building = fort5

  add_building = fort6

  change_religion = owner

  add_core = this

  }

  }

  ai_will_do = {

  factor = 1

  }

  }

  省份文化变更 = {

  potential = {

  ai = no

  }

  allow = {

  ai = no

  }

  effect = {

  random_owned_province = {

  limit = {

  has_owner_culture = no

  NOT = { culture_group = ROOT }

  }

  change_culture = owner

  }

  }

  }

  省份宗教变更 = {

  potential = {

  ai = no

  }

  allow = {

  ai = no

  }

  effect = {

  random_owned_province = {

  limit = {

  has_owner_religion = no

  NOT = { religion = ROOT }

  }

  change_religion = owner

  }

  }

  }

  获得核心 = {

  potential = {

  ai = no

  }

  allow = {

  ai = no

  }

  effect = {

  random_owned_province = {

  limit = {

  NOT ={

  is_core = ROOT

  }

  }

  add_core = ROOT

  }

  }

  }

  }
 

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